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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>Alexander Gilbert</title><generator>Tumblr (3.0; @alexandergilbert)</generator><link>http://log.alexandergilbert.com/</link><item><title>Then at last his gaze was held: wall upon wall,
battlement upon...</title><description>&lt;img src="http://28.media.tumblr.com/tumblr_lnpo3uXXSy1qz4dsso1_400.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Then at last his gaze was held: wall upon wall,
battlement upon battlement, black, immeasurably strong,
mountain of iron, gate of steel,
tower of adamant, he saw it:
Barad-dûr, Fortress of Sauron.
All hope left him.
(from: The Fellowship of the Ring, page 521)&lt;/p&gt;</description><link>http://log.alexandergilbert.com/post/7157295783</link><guid>http://log.alexandergilbert.com/post/7157295783</guid><pubDate>Sat, 02 Jul 2011 10:55:06 -0400</pubDate></item><item><title>The Terror was a bit slow and clunky as a horror novel, but I...</title><description>&lt;img src="http://27.media.tumblr.com/tumblr_lhn7nfPnyu1qz4dsso1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Terror_(novel)"&gt;The Terror&lt;/a&gt; was a bit slow and clunky as a horror novel, but I really enjoyed being sucked into the world of a 19th century Naval Arctic expedition. &lt;a href="http://www.howtobearetronaut.com/2011/02/shackletons-antarctica-in-colour-1915/"&gt;These photos of Ernest Shackleton’s Antarctic voyage&lt;/a&gt; will pull you right back there. Powerful, spooky stuff.&lt;/p&gt;

&lt;p&gt;(via &lt;a href="http://kottke.org/11/03/shackleton-in-color"&gt;kottke&lt;/a&gt;)&lt;/p&gt;</description><link>http://log.alexandergilbert.com/post/3680416434</link><guid>http://log.alexandergilbert.com/post/3680416434</guid><pubDate>Sun, 06 Mar 2011 10:42:00 -0500</pubDate></item><item><title>David DeSandro</title><description>&lt;a href="http://desandro.com/"&gt;David DeSandro&lt;/a&gt;: &lt;p&gt;DeSandro is a crazy genius. Every time I look at this site I’m inspired to get to work on something. I’m especially intrigued by his use of &lt;a href="http://staceyapp.com/"&gt;Stacey CMS&lt;/a&gt; (note &lt;a href="http://desandro.com/articles/going-steady-with-stacey/"&gt;his thoughtful post&lt;/a&gt; about switching to this new system) and excited about trying out some of these techniques with the &lt;a href="http://screamingrattler.com"&gt;Screaming Rattler&lt;/a&gt; site.&lt;/p&gt;

&lt;p&gt;I’m looking forward to a year from now when I remember to check in on what he’s been up to.&lt;/p&gt;</description><link>http://log.alexandergilbert.com/post/3596417022</link><guid>http://log.alexandergilbert.com/post/3596417022</guid><pubDate>Wed, 02 Mar 2011 00:59:00 -0500</pubDate></item><item><title>New developments on the Screaming Rattler side include a limited...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lcj0bkRaap1qz4dsso1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;New developments on the Screaming Rattler side include a limited run of t-shirts and an &lt;a href="http://screamingrattler.com"&gt;improving web presence&lt;/a&gt;. We also spent some time in the studio earlier in the month and should have six proper songs ready for release soon. &lt;a href="http://www.northstarbar.com/index.php/component/content/article/43-21-show/1136-dirty-diamonds-4th-annual-vagina-jam-121010"&gt;Get excited&lt;/a&gt;.&lt;/p&gt;</description><link>http://log.alexandergilbert.com/post/1698338721</link><guid>http://log.alexandergilbert.com/post/1698338721</guid><pubDate>Fri, 26 Nov 2010 23:26:00 -0500</pubDate></item><item><title>Using genetic algorithms to find Starcraft 2 build orders</title><description>&lt;a href="http://lbrandy.com/blog/2010/11/using-genetic-algorithms-to-find-starcraft-2-build-orders/"&gt;Using genetic algorithms to find Starcraft 2 build orders&lt;/a&gt;: &lt;blockquote&gt;
  &lt;p&gt;At its core, the program is a genetic algorithm. For those of you who don’t know, a genetic algorithm is a type of optimization algorithm that tries to find optimal solutions using a method analogous to biologic evolution (to be specific: descent with modification &amp; natural selection). Put simply, you take a “population” of initial build orders, evaluate them for fitness, and modify the population according to each element’s fitness. In other words, have the most successful reproduce.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://log.alexandergilbert.com/post/1461859707</link><guid>http://log.alexandergilbert.com/post/1461859707</guid><pubDate>Tue, 02 Nov 2010 10:14:28 -0400</pubDate></item><item><title>"putting a page flipping effect on iPad content to make it feel more like a book is similar to..."</title><description>“putting a page flipping effect on iPad content to make it feel more like a book is similar to putting a saddle on an automobile to make it feel more like a horse.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.zeldman.com/2010/10/17/ipad-as-the-new-flash/#comment-56889"&gt;iPad as the new Flash&lt;/a&gt;&lt;/em&gt;</description><link>http://log.alexandergilbert.com/post/1346053736</link><guid>http://log.alexandergilbert.com/post/1346053736</guid><pubDate>Mon, 18 Oct 2010 17:03:06 -0400</pubDate></item><item><title>You will never see anyone closer to a volcano than this. (via...</title><description>&lt;iframe width="400" height="245" src="http://www.youtube.com/embed/IAxj2ob_JoU?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;You will never see anyone closer to a volcano than this. (via &lt;a href="http://kottke.org/10/10/crazy-volcano-footage"&gt;kottke&lt;/a&gt;)&lt;/p&gt;</description><link>http://log.alexandergilbert.com/post/1322251865</link><guid>http://log.alexandergilbert.com/post/1322251865</guid><pubDate>Fri, 15 Oct 2010 16:34:00 -0400</pubDate></item><item><title>"A life is not important except in the impact it has on other lives."</title><description>“A life is not important except in the impact it has on other lives.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Jackie Robinson&lt;/em&gt;</description><link>http://log.alexandergilbert.com/post/1317776357</link><guid>http://log.alexandergilbert.com/post/1317776357</guid><pubDate>Thu, 14 Oct 2010 23:34:02 -0400</pubDate></item><item><title>On Set: Empire Strikes Back</title><description>&lt;img src="http://26.media.tumblr.com/tumblr_la8ptkz4VA1qz4dsso1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.vanityfair.com/hollywood/features/2010/10/the-making-of-the-empire-strikes-back-201010?currentPage=all"&gt;On Set: Empire Strikes Back&lt;/a&gt;&lt;/p&gt;</description><link>http://log.alexandergilbert.com/post/1306941019</link><guid>http://log.alexandergilbert.com/post/1306941019</guid><pubDate>Wed, 13 Oct 2010 13:56:08 -0400</pubDate></item><item><title>Photo</title><description>&lt;img src="http://27.media.tumblr.com/tumblr_l5k9pugvdb1qz4dsso1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://log.alexandergilbert.com/post/811808021</link><guid>http://log.alexandergilbert.com/post/811808021</guid><pubDate>Wed, 14 Jul 2010 14:51:00 -0400</pubDate><category>harveypekar</category><category>cartoon</category><category>rip</category></item><item><title>
  “Accident. Rig shuts down while replacement of key...</title><description>&lt;img src="http://27.media.tumblr.com/tumblr_l5jxegKjs71qz4dsso1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;blockquote&gt;
  &lt;ul&gt;&lt;li&gt;“Accident. Rig shuts down while replacement of key personnel takes place. Miss one turn.”&lt;/li&gt;
  &lt;li&gt;“Fire breaks out. Pay $2,500,000 for repairs.”&lt;/li&gt;
  &lt;li&gt;“Hit High-Pressure Gas—Rig Damaged. Specialists called in.”&lt;/li&gt;
  &lt;li&gt;“Blow-Out! Rig Damaged. Repairs cost $2,000,000”&lt;/li&gt;
  &lt;li&gt;“Drill pipe breaks. Pay $500,000 for replacement.”&lt;/li&gt;
  &lt;li&gt;“Strike High Pressure Gas. Platform Destroyed.” &lt;/li&gt;
  &lt;li&gt;“Blow-Out! Rig Damaged. Oil Slick Clean-Up costs. Pay $1,000,000.”&lt;/li&gt;
  &lt;/ul&gt;&lt;/blockquote&gt;

&lt;p&gt;Dig these &lt;a href="http://bldgblog.blogspot.com/2010/07/offshore-oil-strike-for-all-family.html"&gt;amazing, somewhat eery photos of BP’s Offshore Oil Strike board game&lt;/a&gt; over at BLDGBLOG. Unfortunately, my eBay searches turned up empty.&lt;/p&gt;</description><link>http://log.alexandergilbert.com/post/810999273</link><guid>http://log.alexandergilbert.com/post/810999273</guid><pubDate>Wed, 14 Jul 2010 10:25:00 -0400</pubDate><category>boardgame</category><category>bp</category></item><item><title>Prologue: Iron Man 2</title><description>&lt;a href="http://motionographer.com/features/prologue-iron-man-2/"&gt;Prologue: Iron Man 2&lt;/a&gt;: &lt;p&gt;A really interesting piece on the motion graphics created by &lt;a href="http://prologue.com/"&gt;Prologue&lt;/a&gt; for Iron Man 2.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Not since the Minority Report have interfaces played such a major role in a Hollywood blockbuster. For Iron Man 2, Prologue lifted screen design elements off of flat surfaces and into the three dimensional world surrounding Tony Stark. As he struts through his secret lab, a virtual world of swirling data and wireframe plans pops forth from the genius playboy’s fingertips, creating a seamless dance between man and machine that elegantly echoes the symbiosis between Stark and his exoskeleton.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;The videos are private and un-embeddable, but worth the watch. I wasn’t really planning on watching this movie until now. (via &lt;a href="http://butdoesitfloat.com/488791/The-most-interesting-trend-in-the-development-of-the-Internet-is-not"&gt;butdoesitfloat&lt;/a&gt;)&lt;/p&gt;</description><link>http://log.alexandergilbert.com/post/807670683</link><guid>http://log.alexandergilbert.com/post/807670683</guid><pubDate>Tue, 13 Jul 2010 15:53:00 -0400</pubDate><category>ironman2</category><category>motiongraphics</category><category>video</category></item><item><title>Pentagram has designed the identity for the US bid to host the...</title><description>&lt;img src="http://26.media.tumblr.com/tumblr_l5gm7gb4Pv1qz4dsso1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Pentagram has designed &lt;a href="http://pentagram.com/en/new/2010/07/new-work-fifa-world-cup-us-bid.php"&gt;the identity for the US bid&lt;/a&gt; to host the World Cup in 2018 or 2022. Really loving the typeface and color palette. Looks like they handed off these materials to Blue State Digital for the creation of &lt;a href="http://www.gousabid.com/"&gt;the website&lt;/a&gt;. One of the leads on this project was also the designer of the ‘94 World Cup logo. Good stuff. &lt;a href="http://www.gousabid.com/page/s/sticker"&gt;Sign the petition!&lt;/a&gt;&lt;/p&gt;</description><link>http://log.alexandergilbert.com/post/803109210</link><guid>http://log.alexandergilbert.com/post/803109210</guid><pubDate>Mon, 12 Jul 2010 15:30:00 -0400</pubDate><category>pentagram</category><category>design</category><category>worldcup</category></item><item><title>EpicWin is a “playful productivity app” for the...</title><description>&lt;iframe width="400" height="245" src="http://www.youtube.com/embed/AmKwF_Si734?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=AmKwF_Si734&amp;feature=player_embedded"&gt;EpicWin&lt;/a&gt; is a “playful productivity app” for the iPhone. It reminds me much of &lt;a href="http://log.alexandergilbert.com/post/436915675/panic-is-a-constant-inspiration-i-bet-you-could"&gt;Panic’s status board&lt;/a&gt;. Great opportunity for the EpicWin developers to make their app work for groups. The best RPGs come with parties, after all.&lt;/p&gt;</description><link>http://log.alexandergilbert.com/post/790241441</link><guid>http://log.alexandergilbert.com/post/790241441</guid><pubDate>Fri, 09 Jul 2010 13:52:00 -0400</pubDate><category>iphone</category><category>productivity</category><category>games</category><category>video</category></item><item><title>Ni no Kuni is an upcoming RPG for the PS3 and Nintendo DS being...</title><description>&lt;iframe width="400" height="245" src="http://www.youtube.com/embed/YEsJpRpn4Pg?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=YEsJpRpn4Pg&amp;feature=player_embedded"&gt;Ni no Kuni&lt;/a&gt; is an upcoming RPG for the PS3 and Nintendo DS being developed by &lt;a href="http://www.level5.co.jp/"&gt;Level 5&lt;/a&gt; in collaboration with &lt;a href="http://www.ghibli.jp/"&gt;Studio Ghibli&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.dragonquest8.com/"&gt;Dragon Quest VIII&lt;/a&gt; meets &lt;a href="http://en.wikipedia.org/wiki/My_Neighbor_Totoro"&gt;My Neighbor Totoro&lt;/a&gt; — this is something to be very excited about.&lt;/p&gt;</description><link>http://log.alexandergilbert.com/post/735265743</link><guid>http://log.alexandergilbert.com/post/735265743</guid><pubDate>Fri, 25 Jun 2010 14:05:00 -0400</pubDate><category>video</category></item><item><title>Human LCD</title><description>&lt;iframe width="400" height="323" src="http://www.youtube.com/embed/7Jgkm2pdWgY?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=7Jgkm2pdWgY"&gt;Human LCD&lt;/a&gt;&lt;/p&gt;</description><link>http://log.alexandergilbert.com/post/726577336</link><guid>http://log.alexandergilbert.com/post/726577336</guid><pubDate>Tue, 22 Jun 2010 17:08:17 -0400</pubDate><category>video</category></item><item><title>Labor rights remain nonexistent for pro gamers</title><description>&lt;a href="http://english.hani.co.kr/arti/english_edition/e_national/423150.html"&gt;Labor rights remain nonexistent for pro gamers&lt;/a&gt;: &lt;p&gt;Labor rights for professional gamers is a tough concept to wrap one’s head around. At least in the states it is, but &lt;a href="http://english.hani.co.kr/arti/english_edition/e_national/423150.html"&gt;in South Korea it’s a different story&lt;/a&gt;.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;“The standard in pro gaming groups is for people to live together 24 hours a day, 365 days a year, with no traveling to or from work, and for those ranked Group 2 or lower, their entire daily routine consists of eating, cleaning, laundry and games,” said Kim Jeong-geun. “Because of this structure of bringing in young people, developing them and then replacing them when their lifespan is spent and they have been squeezed dry, it has earned the name of ‘the chicken coop.’”&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;(Eating, cleaning, laundry and games sounds to me like a life many young gamers dream of… minus the cleaning and laundry maybe.)&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;“Everyone knows about these problems, but if you start talking about players’ rights, everyone wants to keep quiet about it, scared they might be branded as an impediment to the growth of e-Sports,” said Kim Dong-su. “They need to introduce things like a minimum age system for players and limitations on the number of games.” Citing the example of fixed StarCraft matches uncovered on May 16 through an investigation by prosecutors, Kim said, “Because players have short lifespans and uncertain futures, you inevitably have a widespread sense of ‘Let’s pull something off while things are going well.’”&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Since I got my hands on the StarCraft 2 Beta, I have become a bit of a follower of the &lt;a href="http://teamliquid.net"&gt;StarCraft programing and commentating scene&lt;/a&gt;. I wonder how many of these problems extend out to the west’s tiny place in it?&lt;/p&gt;</description><link>http://log.alexandergilbert.com/post/653691122</link><guid>http://log.alexandergilbert.com/post/653691122</guid><pubDate>Tue, 01 Jun 2010 12:28:00 -0400</pubDate></item><item><title>"Your evening will have a completely different shape and texture than what it would have prior to the..."</title><description>“Your evening will have a completely different shape and texture than what it would have prior to the advent of ubiquitous mobile Internet. You’ll have been tossed this way and that by the gusts and squalls of network weather.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Adam Greenfield on &lt;a href="http://speedbird.wordpress.com/2010/05/04/dont-get-me-wrong/"&gt;Don’t get me wrong&lt;/a&gt;&lt;/em&gt;</description><link>http://log.alexandergilbert.com/post/571376931</link><guid>http://log.alexandergilbert.com/post/571376931</guid><pubDate>Tue, 04 May 2010 14:39:00 -0400</pubDate></item><item><title>We’re hiring a new developer</title><description>&lt;a href="http://window.punkave.com/2010/05/03/were-hiring-a-new-developer/"&gt;We’re hiring a new developer&lt;/a&gt;</description><link>http://log.alexandergilbert.com/post/568924507</link><guid>http://log.alexandergilbert.com/post/568924507</guid><pubDate>Mon, 03 May 2010 16:26:51 -0400</pubDate></item><item><title>These are the opening credits for Gaspar Noe’s 2009 film...</title><description>&lt;iframe width="400" height="245" src="http://www.youtube.com/embed/tPxgi-PiNFE?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;These are the opening credits for &lt;a href="http://en.wikipedia.org/wiki/Gaspar_No%C3%A9"&gt;Gaspar Noe&lt;/a&gt;’s 2009 film &lt;a href="http://en.wikipedia.org/wiki/Enter_the_Void"&gt;Enter the Void&lt;/a&gt; (via &lt;a href="http://kottke.org"&gt;kottke&lt;/a&gt;)&lt;/p&gt;</description><link>http://log.alexandergilbert.com/post/556253463</link><guid>http://log.alexandergilbert.com/post/556253463</guid><pubDate>Wed, 28 Apr 2010 13:09:00 -0400</pubDate></item></channel></rss>

